This Megafin Shaman Un’Goro Deck by Thijs ft Unite the Murlocs is pretty insane.
The new murloc synergies are strong for token/ aggro decks.
Golakka Crawler is in there as there is still a load of dirty pirate warriors on ladder, swap for a weapon if you’re not getting value.
Early build of a beast/murloc Druid that performed really well at high legend for Thijs.
Finja got a buff with the new expansion, loads of new murlocs. The Bittertide Hydra is a really strong card too that’s going to see a lot of play.
The META is far from refined, but the OTK combo mage has is pretty crazy.
You can launch infinite fireballs!
Blizzard always keeps the exact time of expansion releases a closely guarded secret.
They did reveal it was the 6th of April, and today is the 6th. So where and when can we expect the patch to drop?
Based on when previous expansions were released we can make a pretty good assumption of when we can expect to be busting open those new Journey to Un’Goro card packs.
What Time Will Journey to Un’Goro Released on NA Server?
The NA server typically gets expansions before the other regions. It sucks, but it’s true. And based on the amount of lag the first day of releases it’s no surprise they tier the releases across servers.
10am PST is the best estimate for the NA release time of Journey to Un’Goro. I’d be very surprised if it’s before then.
What Time Will Journey to Un’Goro Released on EU Server?
They released Whispers of the Old Gods at around 7pm GMT time on the day of release.
So I’d say that 7pm GMT is a good call for EU release. Although, there is a lot of speculation that this is going to push over into the following day.
With Journey to Un’Goro now fully released and all your gold and dust used, do you have all the legendaries you need to make the best decks?
I know I always seem to get a bunch of the worst legendaries and dust them up to make the ones I need. It sucks that you have to disenchant 4 legendaries to craft one, but it’s worth it for the best cards.
You can check the best legendaries from Un’Goro here if you’re not sure what to craft with your dust. Here are some of the worst legendaries from the Journey to Un’Goro set that aren’t going to be an auto-include:
Journey to Un’Goro Legendaries to Dust
Elise the Trailblazer
Maybe there is a home in control Warrior for this Elise, but it’s not likely and it’s a slow card for 5 random cards that may not even help.
Hemet, Jungle Hunter
There are a lot of cards better than this one, seriously.
Disenchant this guy asap.
Lyra the Sunshard
It’s a shame that Priest got a pretty bad legendary again.
It’s going to be hard to get this minion to stick with these stats, and relying on random spells to win you the game isn’t a good idea. It didn’t work out for Lock n Load.
Sherazin, Corpse Flower
This card is way too slow, and then getting it back after playing 4 cards in a turn isn’t even a huge reward.
A situational card at best, the vanilla stats per its mana cost will likely cause you to lose tempo and fall behind.
If you get this I’d dust it for a better card that will see a lot more play.
I hope you had plenty of luck opening your Journey to Un’Goro packs and ripped open plenty of legendaries.
Getting all the best legendaries you will need for META decks for the next few months is unlikely from packs, you’re going to need to spend some dust.
It’s expensive spending dust to make legendaries (1600 dust), so you want to make sure you’re crafting cards that will see a lot of play.
Don’t hold me accountable, but I was pretty accurate when recommending Mean Streets of Gadgetzan legendaries that were must haves.
With the Quest mechanic being a new tool, and most of the quests having insane rewards, it’s no surprise that you should craft these for your favorite classes.
There are a few other strong cards too, here are the legendaries from the Un’Goro set to try and add to your collection:
Best Journey to Un’Goro Legendary Cards to Craft
There are less really strong neutral legendary minions than in previous expansions, however these are going to be a staple in several deck archetypes:
This is an interesting card. Not always going to be easy to pull off on curve, but loads of potential at different stages of the game.
It’s one of those cards that has pseudo-taunt too, your opponent will have to kill it or be punished.
Blizzard has been generous with the quality of the Elemental cards in general.
With a large amount of low-cost Elementals and other synergies, at turn 9 it’s realistic that you will be able to drop Ozruk as a 5/15 or a 5/20.
With Taunt that’s pretty crazy.
Most of the quests are good enough to build a deck around, there are some pretty decent class legendaries too, here is the best of the bunch:
Druid – Jungle Giants Quest
Shouldn’t be too hard to activate this quest with some early ramp. Once your minions cost 0, and you play an 8/8 for 5 mana things are going to get crazy.
Priest – Awaken the Makers
Control Priest is going to be a top-tier deck when the new expansion is out. Deathrattle minions are usually pretty awesome, then you get rewarded with an 8/8 for 5 mana and 40 health!
Shaman – Unite the Murlocs
Murloc Shaman is going to be a real deck with this quest and some other cards coming with the expansion. It combines card draw with a load of crazy murlocs.
Warlock – Lakkari Sacrifice
This is the real meaning of infinite value. Discardlock is a powerfularchetypee, now you have the added reward of 3/2 Imps popping out a portal afterwards.
This dino is a pretty efficient board clear tool in control Warrior with a whirlwind effect, and it leaves a 9/7 body on the board.
Kalimos, Primal Lord
This card is crazy strong. You can see all of the Elemental Invocation options here.
Shaman Elemental decks are going to be really strong.
Swamp King Dred
Not only is this guy a 9/9 for 7 mana, he’s also a beast, and he immediately eats up any minions your opponent plays.
Insane value, awesome mechanic, and a must play in beast Hunter decks.
The most exciting and anticipated cards from the new expansion Journey to Un’Goro due for release on the 6th April are the Quest cards.
It’s a new mechanic not seen before. You have the quest card in your opening hand, and have to fulfill the requirements of the quest to receive the reward.
The rewards are pretty powerful cards, and although I’m writing this before the release most of them look pretty insane, a couple are borderline broken!
Here are all the quest cards by class and the rewards:
Druid Quest Cards – Jungle Giants / Barnabus
Hunter Quest Cards – The Marsh Queen / Queen Carnassa
Mage Quest Cards – Open the Waygate / Time Warp
Paladin Quest Cards – The Last Kaleidosaur / Galvadon
Priest Quest Cards – Awaken the Makers / Amara, Warden of Hope
Rogue Quest Cards – The Caverns Below / Crystal Core
Shaman Quest Cards – Unite the Murlocs / Megafin
Warlock Quest Cards – Lakkari Sacrifice / Nether Portal
Warrior Quest Cards – Fire Plume’s Heart / Sulfuras
This is the Spiritsinger Umbra HS Card from the Journey to Un’Goro expansion due for release in April.
It’s a Neutral minion and the card reads: After you summon a minion, trigger its Deathrattle effect.
You can get Spiritsinger Umbra by opening packs from the Journey to Un’Goro set.
*Situational, but I can see this card finding a home in deathrattle/N’Zoth decks.
This is The Voraxx HS Card from the Journey to Un’Goro expansion due for release in April.
It’s a Neutral minion and the card reads: After you cast a spell on this minion, summon a 1/1 Plant and cast another copy on it.
You can get The Voraxx by opening packs from the Journey to Un’Goro set.
*Has a home in Priest builds.