When Will the Journey to Un’Goro Expansion Be Released?

As of right now all we know is that Journey to Un’Goro will be released in Early April.

There are 135 cards in this expansion and from March 17th we will start to be drop fed some of the cards to look at.

You can pre-order Journey to Un’Goro for $49.99 USD to get 50 packs and a unique card back.

I will add updates as they are released and we know more about this expansion.

How Does the New Quest Keyword Work?

With the new set of cards from the Journey to Un’Goro expansion there is a new keyword being released – Quest.

Keywords are the wording on cards that have an effect on the minion/spell being played. Like Inspire, Deathrattle, Battlecry, etc.

A card with an example of a Quest keyword is – Awaken the Makers.

Awaken the Makers HS Priest CardQuests cost 1 mana and start in your opening hand. When you play them you will see an icon where the secret icons appear above your character.

Your opponent can also see your quest, so it’s not a secret.

On this Priest quest for example you need to summon 7 deathrattle minions to get the reward, which is the card Amara, Warden of Hope.

 

Amara Warden of HopeAs you can see, the rewards look pretty powerful. So while it might take quite a few turns to pull off, it may be worth it.

 

How Does the New Adapt Mechanic Work?

With the new set of cards from the Journey to Un’Goro expansion there is a new mechanic being released – Adapt.

Adapt is a battlecry effect that gives you the choice of 10 different abilities to add to the minion you’ve played.

Take a look at this Druid minion for example – Verdant Longneck.

Verdant Longneck HS Druid CardIt’s a 5/4 for 5 mana which isn’t anything special.

But depending on the board state, or your overall game plan you can choose an adapt effect to give you an advantage.

 

 

 

There are 10 different adapt effects. At the time of writing this we know what 6 of them are, which are as follows:

Adapt mechanic options 1

Adapt mechanic options 2

All 10 Adapt Options (Updated)

Living Spores – Deathrattle: Summon two 1/1 Plants.

Massive –  Taunt.

Lightning Speed – Windfury.

Liquid Membrane – Can’t be targeted by spells or Hero Powers.

Flaming Claws – +3 Attack.

Crackling Shield – Divine Shield.

TBC – +1/+1 Stats.

TBC – +3 Health.

TBC – Stealth.

TBC – Destroy any minion damaged by this minion.

I think this kind of mechanic is exactly what Hearthstone needs. It gives you more options and decisions during a game to force the outcome.

Floors Are Coming to Hearthstone’s Ladder System

Another part of patch 7.1 is some additional ‘floors’ being added into the ladder system in ranked play.

Almost everyone reading this will have experienced skidding hard back down the ladder after putting in loads of hard work to climb a few ranks.

Skids down in rank happens due to an insane run of luck and bad RNG, testing a new deck, nerfs, but whatever the reason, it’s one of the most tilting and annoying parts of laddering.

‘Floors’ are ranks that once you pass you can no longer drop back down past these ranks. Currently, the only ‘floors’ are at rank 20, and the legend ranks.

After the next patch release floors will be added to the following ranks:

  • 5
  • 10
  • 15

So now, once you hit these ranks you can experiment, change decks, or do whatever you want without being able to drop back down past the highest floor you’ve reached.

I like this change. It’s only a small change, but I think it’s a change for the better.

Spirit Claws Nerf Card Balance Change

When the Shaman class got Spirit Claws as part of the One Night in Karazhan adventure it just added to their embarrassment of riches.

9 potential damage for 1-mana meant this card was an auto-include in all Shaman decks, and rolling a spell power totem has become an important part of play the class.

Well, Spirit Claws is finally going to get hit with the nerf hammer in patch 7.1 due for release around the end of Feb. It’s not a massive nerf, and my guess is that the card is still going to be played, however:

Spirit Claws mana cost is changing from 1 > 2.

 

Small-Time Buccaneer Nerf Card Balance Change

Small-Time Buccaneer has been marked for a nerf for a while. It’s played in way too many decks, it’s too strong for a 1-drop, it pulls patches, and is by far the best 1-drop for weapon classes.

So the upcoming nerf in patch 7.1 due around the end of Feb – Small-Time Buccaneer’s health is going to be reduced from 2 > 1.

I’m not sure this is enough of a hit that most people were hoping for. The damage from the card, the mana cost, the pirate synergy, and weapon synergy hasn’t changed.

We will have to see how it works out after the patch drops. Combined with the Spirit Claws nerf the Shaman class has taken a small hit, but long overdue.

Hearthstone Winter Prelims Schedule 2017 NA EU ASIA

The Hearthstone Championships for 2017 are kicking off in February with the Winter Championships.

The winners will be playing in Winter Championships in the Bahamas, which is pretty cool. Plus, there are $25k prize pools for the prelims, so lots to play for.

You can watch all the action on the official Hearthstone Twitch channel here.

Hearthstone Winter Prelims Schedule 2017 NA EU ASIA

Europe

Saturday, February 11 – Swiss Rounds – 2:00 a.m. PST
Sunday, February 12 – Top 8 Bracket – 3:00 a.m. PST

Americas

Saturday, February 18 – Swiss Rounds – 8:00 a.m. PST
Sunday, February 19 – Top 8 Bracket – 9:00 a.m. PST

Asia-Pacific

Friday, February 24 – Swiss Rounds – 6:00 p.m. PST
Saturday, February 25 – Top 8 Bracket – 6:00 p.m. PST

Lost Secrets of Un’Goro: New Hearthstone Expansion 2017

Some news has leaked today that the next Hearthstone expansion due for release within the next couple of months may be called: Lost Secrets of Un’Goro.

This is exciting for a few reasons. Everyone loves a bit of a spoiler, and the potential for a Dinosaur themed release is pretty cool.

The leak came from an artist – Lani Minella. She does voice snippets for Hearthstone cards and has listed some of the new cards and the expansion name on her resume.

Her complete resume is here, and the snippet showing the new card and expansion information is;

Lani Minella Lost Secrets of Un'Goro Cards

It will be a while before we know more no doubt. But theory crafting can start, and with Dinosaurs as a theme it opens up some interesting possibilities with Beasts in particular.

New Lost Secrets of Un’Goro Cards

Golakka Crawler

Pteradactyl

Anklesaur

Hydra

Brontosaurus

 

Kazakus Custom Spell Mechanic

 

Kazakus is a tri-class legendary minion that’s part of the expansion Mean Streets of Gadgetzan due for release in December 2016.

The card is part of the tri-class Kabal faction, so it’s playable by Mage, Priest, and Warlock classes. The battlecry introduces a new mechanic to the game. opens up a series of custom spell options to allow you to make a custom spell.

By playing Kazakus you open up a series of custom spell options to allow you to make a custom spell. There are three parts to building the spell, choosing the mana cost, then adding two effects.

How does Kazakus Work?

Here is a video released by Blizzard at Blizzcon 2016 showing the card in play.

Mana Cost Choice for the Custom Spell

As you can see, when you play Kazakus you have the option to choose between three cards. The higher the mana cost the more powerful the effect is.

Kazakus Custom Spell First Choice

First Effect Choice for the Custom Spell

You’re then given three more options based on your first decision. If you choose a 10 mana card you have three 10 mana choices to add to the spell.

You can choose fro options that include doing x damage to minions, drawing cards, copy cards from your opponent’s deck, summoning minions that have died, and more.

Kazakus Custom Spell Second Choice

Second Effect Choice for the Custom Spell

You are also given a second choice of three effects to add to the spell. This opens up a wide range of possibilities to help you deal with the current board state.

You can combine two different effects and do some crazy things, and it makes a lot of spells possible that we have previously not been able to do with these classes.

Kazakus Custom Spell Third Choice

Kazakus Spells to Choose from

At the point of writing this, we know some of the spells that we will be able to choose from to make the Kazakus custom spells:

Spell NameEffect1 Mana Choice5 Mana Choice10 Mana Choice
GoldthornGive your minions # Health+2+4+6
FelbloomDeal # damage to all minions+2+4+6
IcecapFreeze # random enemy minions123
KingsbloodDraw # cards123
Mystic WoolTransform all minions in 1/1 sheepNANAAll minions
NetherbloomSummon a #/# demon3/25/58/8
Powerful MojoCopy # cards from your opponents deck and put them in your hand.123
Shadow OilAdd # random demons to your hand123
Stonescale OilGain # Armor4710
Ichor of UndeathSummon # friendly minions that died this game123
Heart of FireDeal # damage368